One of the benefits of the camera revolution brought to the world by the iPhone is that there’s less need to get a new DSLR every couple of years. However, wants and needs don’t always end up in the same location, so the Mincey Clan continues to help the world’s camera business by stocking up more on wants than needs.
The last inventory revealed, beyond the required iPhones for every family member, that we have a number of DSLRs that don’t get used often, but when they do we shoot RAW and edit RAW, and that requires a decent RAW photo editor. Photoshop tops the list but comes with a healthy learning curve and a healthier price tag (monthly rental). After looking around I’ve come up with a few RAW editors for the Mac. Here’s one.
It’s called AccuRaw and it handles most RAW file formats from popular cameras, including Nikon, Canon, Leica, Fuji, and others. Accrual integrates with Adobe Lightroom and Apple’s defunct Aperture. The color you took with the camera is the color that stays on the file from end to end; nicely calibrated, very accurate, hence the app’s name.
Accrual’s user interface is rather spartan and won’t take much time to learn, but in this case, as with most RAW tools, trial and error is your friend. You get plenty of controls to manage the demoniac problem, including various artifact suppression sliders, exposure settings and more.
RAW photo editing isn’t for the faint of heart, but AccuRaw eases you into the process with plenty of presets. While the slider controls are not difficult to figure out, mastering them will take time. Edits are remembered for each photo. The app outputs JPG, TIFF, and DNG files. There’s also a batch processing mode to speed up the workflow once you have settings where you prefer.
The list of supported cameras is extensive, too, making it likely that your camera can produce RAW files which AccRaw can edit. What’s my beef? AccuRaw isn’t really expensive as RAW editors go. But it’s also a Mac App Store purchase and there’s no trial try-before-you-buy option. My threshold for throw away money on an app is about $5, so the developer might increase sales if Mac users could try the app without having to purchase it first.